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The Iconic Puzzle Game Couldn't Succeed at This Gaming Ceremony — Another Award Type May Address This Issue

As any prominent prize-giving event approaches, one notices a demand for the addition additional classifications to recognize overlooked contributions and delight the hearts of fans with niche passions.

A fellow writer previously argued advocating for terror-themed awards. It would be amazing. So would tabletop games, this being a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to single-minded supporters, I possess a compelling case for why my demand is the most urgent and important of all. This is the request: There should be an award type for logic-based games.

Categorizing Game Types

Classifying creative works defies precise measurement; it remains highly personal, and inevitably spark debates and end in fuzzy definitions. It's understandable that film award organizations don’t do it. Yet it remains a necessary evil for the industry of interactive entertainment, that demonstrate such variety it's challenging to consider them as a single art form.

For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to compete fairly, classification by type becomes crucial.

Current Gaming Award Categories

Prominent interactive entertainment events currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these classifications successfully include numerous genres, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No suitable classification appears to put them. Think about these this year’s best games, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching from another release, thought-provoking social scenarios of a third title. Which classification works among existing types? Nowhere, that’s where.

The Representation Problem

Numerous examples exist excellent brain-teasers released every year that have no home in entertainment awards, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging small studio competitions.

  • A renowned logic title wasn’t nominated in any category that year
  • A different innovative game missed out in 2019
  • A beloved organization game was overlooked recently
  • Limited numbers of logic titles managed to sneak into independent or mobile categories

Value of Brain-Teasers

Frequently they represent small games, but the art in brain-teasers carries substantial weight. Famous handheld logic titles stand as the most-played games worldwide and have been for an extended period.

The legendary block-stacking game challenges famous sandbox experiences competing to become highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. It would be easy to populate five nominees interesting, varied, worthy titles every year with ease — actually, with challenge, since numerous excellent many worthy titles.

To emphasize again, these include experiences lacking appropriate categories in important events. Brain-teaser creators function at the demanding boundary game development, producing among the purest expressions of the video game form. Similar to film action specialists, they warrant appreciation. Let’s not keep them waiting generations.

SH
About the author

Sean Harvey

James Whitfield is a senior web designer with over a decade of experience in creating user-centric digital experiences.

Studio Agency UK

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